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Enumeration of policies for dealing with the period of a gameplay effect while stacking
| Name | EGameplayEffectStackingPeriodPolicy |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectStackingPeriodPolicy
{
ResetOnSuccessfulApplication,
NeverReset,
}
Values
| Name | Remarks |
|---|---|
| ResetOnSuccessfulApplication | Any progress toward the next tick of a periodic effect is discarded upon any successful stack application |
| NeverReset | The progress toward the next tick of a periodic effect will never be reset, regardless of stack applications |