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Enumeration of policies for dealing gameplay effect stacks that expire (in duration based effects).
| Name | EGameplayEffectStackingExpirationPolicy |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectStackingExpirationPolicy
{
ClearEntireStack,
RemoveSingleStackAndRefreshDuration,
RefreshDuration,
}
Values
| Name | Remarks |
|---|---|
| ClearEntireStack | The entire stack is cleared when the active gameplay effect expires |
| RemoveSingleStackAndRefreshDuration | The current stack count will be decremented by 1 and the duration refreshed. |
| RefreshDuration | The duration of the gameplay effect is refreshed. |