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Enumeration of policies for dealing with duration of a gameplay effect while stacking
| Name | EGameplayEffectStackingDurationPolicy |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectStackingDurationPolicy
{
RefreshOnSuccessfulApplication,
NeverRefresh,
ExtendDuration,
}
Values
| Name | Remarks |
|---|---|
| RefreshOnSuccessfulApplication | The duration of the effect will be refreshed from any successful stack application |
| NeverRefresh | The duration of the effect will never be refreshed |
| ExtendDuration | New stacks will add their GE spec's duration onto current remaining time |