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API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectScopedModifierAggregatorType
{
CapturedAttributeBacked,
Transient,
}
Values
Name | Description |
---|---|
CapturedAttributeBacked | Aggregator is backed by an attribute capture |
Transient | Aggregator is entirely transient (acting as a "temporary variable") and must be identified via gameplay tag |
Remarks
Enumeration representing the types of scoped modifier aggregator usages available