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Enumeration representing the types of scoped modifier aggregator usages available
| Name | EGameplayEffectScopedModifierAggregatorType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectScopedModifierAggregatorType
{
CapturedAttributeBacked,
Transient,
}
Values
| Name | Remarks |
|---|---|
| CapturedAttributeBacked | Aggregator is backed by an attribute capture |
| Transient | Aggregator is entirely transient (acting as a "temporary variable") and must be identified via gameplay tag |