Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
How gameplay effects will be replicated to clients
| Name | EGameplayEffectReplicationMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
Syntax
enum EGameplayEffectReplicationMode
{
Minimal,
Mixed,
Full,
}
Values
| Name | Remarks |
|---|---|
| Minimal | Only replicate minimal gameplay effect info. |
| Mixed | Only replicate minimal gameplay effect info to simulated proxies but full info to owners and autonomous proxies |
| Full | Replicate full gameplay info to all |