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Enumeration of policies for dealing with the period of a gameplay effect when inhibition is removed
| Name | EGameplayEffectPeriodInhibitionRemovedPolicy |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectPeriodInhibitionRemovedPolicy
{
NeverReset,
ResetPeriod,
ExecuteAndResetPeriod,
}
Values
| Name | Remarks |
|---|---|
| NeverReset | Does not reset. The period timing will continue as if the inhibition hadn't occurred. |
| ResetPeriod | Resets the period. The next execution will occur one full period from when inhibition is removed. |
| ExecuteAndResetPeriod | Executes immediately and resets the period. |