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Describes what happens when a GameplayEffect, that is granting an active ability, is removed from its owner.
| Name | EGameplayEffectGrantedAbilityRemovePolicy |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
| Include Path | #include "GameplayAbilitySpec.h" |
Syntax
enum EGameplayEffectGrantedAbilityRemovePolicy
{
CancelAbilityImmediately,
RemoveAbilityOnEnd,
DoNothing,
}
Values
| Name | Remarks |
|---|---|
| CancelAbilityImmediately | Active abilities are immediately canceled and the ability is removed. |
| RemoveAbilityOnEnd | Active abilities are allowed to finish, and then removed. |
| DoNothing | Granted abilities are left lone when the granting GameplayEffect is removed. |