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EGameplayCueNotify_LocallyControlledPolicy
Specifies if the gameplay cue notify should spawn based on it being locally controlled.
| Name | EGameplayCueNotify_LocallyControlledPolicy |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
enum EGameplayCueNotify_LocallyControlledPolicy
{
Always,
LocalOnly,
NotLocal,
}
Values
| Name | Remarks |
|---|---|
| Always | Always spawns regardless of locally controlled. |
| LocalOnly | Only spawn if the source actor is locally controlled. |
| NotLocal | Only spawn if the source actor is NOT locally controlled. |