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EGameplayCueNotify_LocallyControlledSource
Specifies what actor to use when determining if the gameplay cue notify is locally controlled.
| Name | EGameplayCueNotify_LocallyControlledSource |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
enum EGameplayCueNotify_LocallyControlledSource
{
InstigatorActor,
TargetActor,
}
Values
| Name | Remarks |
|---|---|
| InstigatorActor | Use the instigator actor as the source when deciding the locally controlled policy. |
| TargetActor | Use the target actor as the source when deciding the locally controlled policy. |