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The Gameplay Cue Notify structs below cannot be inherited, but they are now exposed and can be aggregated. If you want to extend functionality in your own structs you can include the base struct in your own and use it in your own Notify Cue objects. EX
struct FMyGameplayCueNotify_CustomBurstEffects { FGameplayCueNotify_BurstEffects BaseBurstEffects;
float CustomFloat;
void CustomExecute() { BaseBurstEffects.ExecuteEffects(); } }; EGameplayCueNotify_EffectPlaySpace
Used by some effects (like camera shakes) to specify what coordinate space the they should be applied in.
| Name | EGameplayCueNotify_EffectPlaySpace |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
enum EGameplayCueNotify_EffectPlaySpace
{
WorldSpace,
CameraSpace,
}
Values
| Name | Remarks |
|---|---|
| WorldSpace | Play the effect in world space. |
| CameraSpace | Play the effect in camera space. |