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Options to specify what parts of gameplay cue execution should be skipped
| Name | EGameplayCueExecutionOptions |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include Path | #include "GameplayCueManager.h" |
Syntax
enum EGameplayCueExecutionOptions
{
Default = 0,
IgnoreInterfaces = 0x00000001,
IgnoreNotifies = 0x00000002,
IgnoreTranslation = 0x00000004,
IgnoreSuppression = 0x00000008,
IgnoreDebug = 0x00000010,
}
Values
| Name | Remarks |
|---|---|
| Default | Default options, check everything. |
| IgnoreInterfaces | Skip gameplay cue interface check. |
| IgnoreNotifies | Skip spawning notifies. |
| IgnoreTranslation | Skip tag translation step. |
| IgnoreSuppression | Ignores suppression check, always spawns. |
| IgnoreDebug | Don't show debug visualizations. |