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What type of location calculation to use when an ability asks for our transform
| Name | EGameplayAbilityTargetingLocationType::Type |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTargetTypes.h" |
Syntax
namespace EGameplayAbilityTargetingLocationType
{
enum Type
{
LiteralTransform,
ActorTransform,
SocketTransform,
}
}
Values
| Name | Remarks |
|---|---|
| LiteralTransform | We report an actual raw transform. This is also the final fallback if other methods fail |
| ActorTransform | We pull the transform from an associated actor directly |
| SocketTransform | We aim from a named socket on the player's skeletal mesh component |