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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
| Include | #include "GameplayAbilitySpec.h" |
Syntax
namespace EGameplayAbilityActivationMode
{
enum Type
&123;
Authority,
NonAuthority,
Predicting,
Confirmed,
Rejected,
&125;
}
Values
| Name | Description |
|---|---|
| Authority | We are the authority activating this ability |
| NonAuthority | We are not the authority but aren't predicting yet. This is a mostly invalid state to be in |
| Predicting | We are predicting the activation of this ability |
| Confirmed | We are not the authority, but the authority has confirmed this activation |
| Rejected | We tried to activate it, and server told us we couldn't (even though we thought we could) |
Remarks
Describes the status of activating this ability, this is updated as prediction is handled