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Describes the status of activating this ability, this is updated as prediction is handled
| Name | EGameplayAbilityActivationMode::Type |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
| Include Path | #include "GameplayAbilitySpec.h" |
Syntax
namespace EGameplayAbilityActivationMode
{
enum Type
{
Authority,
NonAuthority,
Predicting,
Confirmed,
Rejected,
}
}
Values
| Name | Remarks |
|---|---|
| Authority | We are the authority activating this ability |
| NonAuthority | We are not the authority but aren't predicting yet. This is a mostly invalid state to be in |
| Predicting | We are predicting the activation of this ability |
| Confirmed | We are not the authority, but the authority has confirmed this activation |
| Rejected | We tried to activate it, and server told us we couldn't (even though we thought we could) |