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When performing actions (such as gathering activatable abilities), how do we deal with Pending items (e.g. abilities not yet added or removed)
| Name | EConsiderPending |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
Syntax
enum EConsiderPending
{
None = 0,
PendingAdd = (1 << 0),
PendingRemove = (1 << 1),
All = PendingAdd | PendingRemove,
}
Values
| Name | Remarks |
|---|---|
| None | Don't consider any Pending actions (such as Pending Abilities Added or Removed) |
| PendingAdd | Consider Pending Adds when performing the action |
| PendingRemove | Consider Pending Removes when performing the action |
| All |