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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void PreActivate
&40;
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo &42; ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
FOnGameplayAbilityEnded::FDelegate &42; OnGameplayAbilityEndedDelegate,
const FGameplayEventData &42; TriggerEventData
&41;
Remarks
Do boilerplate init stuff and then call ActivateAbility