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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
Syntax
UPROPERTY (EditDefaultsOnly, Category=Advanced)
TEnumAsByte < EGameplayAbilityNetExecutionPolicy::Type > NetExecutionPolicy
Remarks
How does an ability execute on the network. Does a client "ask and predict", "ask and wait", "don't ask (just do it)".