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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Ability, DisplayName="OnEndAbility",
Meta=(ScriptName="OnEndAbility"))
void K2_OnEndAbility
(
bool bWasCancelled
)
Remarks
Blueprint event, will be called if an ability ends normally or abnormally