Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
UFUNCTION&40;BlueprintImplementableEvent, Category&61;Ability, DisplayName&61;"OnEndAbility",
Meta&61;&40;ScriptName&61;"OnEndAbility"&41;&41;
void K2_OnEndAbility
&40;
bool bWasCancelled
&41;
Remarks
Blueprint event, will be called if an ability ends normally or abnormally