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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Ability, DisplayName&61;"End Ability Locally",
Meta&61;&40;ScriptName&61;"EndAbilityLocally"&41;&41;
virtual void K2_EndAbilityLocally&40;&41;
Remarks
Call from blueprints to end the ability naturally. This will only end predicted abilities locally, allowing it end naturally on the client or server