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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Ability, DisplayName="CanActivateAbility",
Meta=(ScriptName="CanActivateAbility"))
bool K2_CanActivateAbility
(
FGameplayAbilityActorInfo ActorInfo,
const FGameplayAbilitySpecHandle Handle,
FGameplayTagContainer & RelevantTags
) const
Remarks
CanActivate
Returns true if this ability can be activated right now. Has no side effects