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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
UFUNCTION&40;BlueprintImplementableEvent, Category&61;Ability, DisplayName&61;"CanActivateAbility",
Meta&61;&40;ScriptName&61;"CanActivateAbility"&41;&41;
bool K2_CanActivateAbility
&40;
FGameplayAbilityActorInfo ActorInfo,
const FGameplayAbilitySpecHandle Handle,
FGameplayTagContainer & RelevantTags
&41; const
Remarks
CanActivate
Returns true if this ability can be activated right now. Has no side effects