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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectSpecToTarget",
Meta=(ScriptName="ApplyGameplayEffectSpecToTarget"))
TArray < FActiveGameplayEffectHandle > K2_ApplyGameplayEffectSpecToTarget
(
const FGameplayEffectSpecHandle EffectSpecHandle,
FGameplayAbilityTargetDataHandle TargetData
)
Remarks
Apply a previously created gameplay effect spec to a target