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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
DisplayName="Add GameplayCue To Owner", Meta=(ScriptName="AddGameplayCue"))
virtual void K2_AddGameplayCue
(
FGameplayTag GameplayCueTag,
FGameplayEffectContextHandle Context,
bool bRemoveOnAbilityEnd
)
Remarks
Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends