Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
EGameplayAbilityNetExecutionPolicy::Type GetNetExecutionPolicy() const
Remarks
Where does an ability execute on the network? Does a client "ask and predict", "ask and wait", "don't ask (just do it)"