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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability,
DisplayName="RemoveGameplayEffectFromOwnerWithAssetTags",
Meta=(ScriptName="RemoveGameplayEffectFromOwnerWithAssetTags"))
void BP_RemoveGameplayEffectFromOwnerWithAssetTags
(
FGameplayTagContainer WithAssetTags,
int32 StacksToRemove
)
Remarks
Remove Gameplay effects from Self
Removes GameplayEffects from owner which match the given asset level tags