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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectToTarget",
Meta=(ScriptName="ApplyGameplayEffectToTarget"))
TArray < FActiveGameplayEffectHandle > BP_ApplyGameplayEffectToTarget
(
FGameplayAbilityTargetDataHandle TargetData,
TSubclassOf < UGameplayEffect > GameplayEffectClass,
int32 GameplayEffectLevel,
int32 Stacks
)
Remarks
Apply Gameplay effects to Target
Apply a gameplay effect to a Target