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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
| Include | #include "Abilities/GameplayAbility.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
UFUNCTION (BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectToOwner",
Meta=(ScriptName="ApplyGameplayEffectToOwner"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectToOwner
(
TSubclassOf < UGameplayEffect > GameplayEffectClass,
int32 GameplayEffectLevel,
int32 Stacks
)
Remarks
Apply Gameplay effects to Self
Apply a gameplay effect to the owner of this ability