Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitVelocityChange
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitVelocityChange.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(DisplayName="WaitVelocityChange", HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitVelocityChange * CreateWaitVelocityChange
(
UGameplayAbility * OwningAbility,
FVector Direction,
float MinimumMagnitude
)
Remarks
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction