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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitTargetData
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitTargetData.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"true", HideSpawnParms&61;"Instigator"&41;,
Category&61;"Ability&124;Tasks"&41;
static UAbilityTask_WaitTargetData &42; WaitTargetData
&40;
UGameplayAbility &42; OwningAbility,
FName TaskInstanceName,
TEnumAsByte< EGameplayTargetingConfirmation::Type > ConfirmationType,
TSubclassOf< AGameplayAbilityTargetActor > Class
&41;
Remarks
Spawns target actor and waits for it to return valid data or to be canceled.