Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayTask
- UAbilityTask
- UAbilityTask_WaitMovementModeChange
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitMovementModeChange.h" |
Syntax
UCLASS&40;&41;
class UAbilityTask_WaitMovementModeChange : public UAbilityTask
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMovementModeChangedDelegate | OnChange | ||
| EMovementMode | RequiredMode |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAbilityTask_WaitMovementModeChange
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAbilityTask_WaitMovementModeChange * | CreateWaitMovementModeChange
(
UGameplayAbility* OwningAbility, |
Wait until movement mode changes (E.g., landing) | |
| void | OnMovementModeChange
(
ACharacter* Character, |
Overridden from UGameplayTask
| Type | Name | Description | |
|---|---|---|---|
| void | Activate () |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |