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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitInputRelease
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitInputRelease.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitInputRelease.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitInputRelease.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;Tasks",
Meta&61;&40;HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"TRUE"&41;&41;
static UAbilityTask_WaitInputRelease &42; WaitInputRelease
&40;
UGameplayAbility &42; OwningAbility,
bool bTestAlreadyReleased
&41;
Remarks
Wait until the user releases the input button for this ability's activation. Returns time from hitting this node, till release. Will return 0 if input was already released.