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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitInputRelease
- UGameplayTask::Activate()
- UAbilityTask_WaitInputRelease::Activate()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitInputRelease.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitInputRelease.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitInputRelease.cpp |
virtual void Activate&40;&41;
Remarks
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it