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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitAbilityCommit
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitAbilityCommit.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAbilityCommit.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="Wait For New Ability Commit"))
static UAbilityTask_WaitAbilityCommit * WaitForAbilityCommit
(
UGameplayAbility * OwningAbility,
FGameplayTag WithTag,
FGameplayTag WithoutTage,
bool TriggerOnce
)
Remarks
Wait until a new ability (of the same or different type) is commited.