Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitAbilityCommit
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitAbilityCommit.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAbilityCommit.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;Tasks",
Meta&61;&40;HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"TRUE", DisplayName&61;"Wait For New Ability Commit"&41;&41;
static UAbilityTask_WaitAbilityCommit &42; WaitForAbilityCommit
&40;
UGameplayAbility &42; OwningAbility,
FGameplayTag WithTag,
FGameplayTag WithoutTage,
bool TriggerOnce
&41;
Remarks
Wait until a new ability (of the same or different type) is commited.