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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_SpawnActor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_SpawnActor.h |
| Include | #include "Abilities/Tasks/AbilityTask_SpawnActor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_SpawnActor.cpp |
UFUNCTION (BlueprintCallable,
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true"),
Category="Abilities")
bool BeginSpawningActor
(
UGameplayAbility * OwningAbility,
FGameplayAbilityTargetDataHandle TargetData,
TSubclassOf < AActor > Class,
AActor *& SpawnedActor
)