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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_App-_4
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
| Include | #include "Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_ApplyRootMotionRadialForce * ApplyRootMotionRadialForce
(
UGameplayAbility * OwningAbility,
FName TaskInstanceName,
FVector Location,
AActor * LocationActor,
float Strength,
float Duration,
float Radius,
bool bIsPush,
bool bIsAdditive,
bool bNoZForce,
UCurveFloat * StrengthDistanceFalloff,
UCurveFloat * StrengthOverTime,
bool bUseFixedWorldDirection,
FRotator FixedWorldDirection,
ERootMotionFinishVelocityMode VelocityOnFinishMode,
FVector SetVelocityOnFinish,
float ClampVelocityOnFinish
)
Remarks
Apply force to character's movement