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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_App-_4
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
| Include | #include "Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;Tasks",
Meta&61;&40;HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"TRUE"&41;&41;
static UAbilityTask_ApplyRootMotionRadialForce &42; ApplyRootMotionRadialForce
&40;
UGameplayAbility &42; OwningAbility,
FName TaskInstanceName,
FVector Location,
AActor &42; LocationActor,
float Strength,
float Duration,
float Radius,
bool bIsPush,
bool bIsAdditive,
bool bNoZForce,
UCurveFloat &42; StrengthDistanceFalloff,
UCurveFloat &42; StrengthOverTime,
bool bUseFixedWorldDirection,
FRotator FixedWorldDirection,
ERootMotionFinishVelocityMode VelocityOnFinishMode,
FVector SetVelocityOnFinish,
float ClampVelocityOnFinish
&41;
Remarks
Apply force to character's movement