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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_App-_2
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h |
| Include | #include "Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionMoveToActorForce.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;Tasks",
Meta&61;&40;HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"TRUE"&41;&41;
static UAbilityTask_ApplyRootMotionMoveToActorForce &42; ApplyRootMotionMoveToActorForce
&40;
UGameplayAbility &42; OwningAbility,
FName TaskInstanceName,
AActor &42; TargetActor,
FVector TargetLocationOffset,
ERootMotionMoveToActorTargetOffsetType OffsetAlignment,
float Duration,
UCurveFloat &42; TargetLerpSpeedHorizontal,
UCurveFloat &42; TargetLerpSpeedVertical,
bool bSetNewMovementMode,
EMovementMode MovementMode,
bool bRestrictSpeedToExpected,
UCurveVector &42; PathOffsetCurve,
UCurveFloat &42; TimeMappingCurve,
ERootMotionFinishVelocityMode VelocityOnFinishMode,
FVector SetVelocityOnFinish,
float ClampVelocityOnFinish,
bool bDisableDestinationReachedInterrupt
&41;
Remarks
Apply force to character's movement