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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityTargetingLocatio-
Syntax
UPROPERTY (BlueprintReadWrite, Meta=(ExposeOnSpawn=true), Category=Targeting)
FName SourceSocketName
Remarks
If SourceComponent is valid, this is the name of the socket transform that will be used. If no Socket is provided, SourceComponent's transform will be used.