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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityTargetingLocatio-
Syntax
UPROPERTY&40;BlueprintReadWrite, Meta&61;&40;ExposeOnSpawn&61;true&41;, Category&61;Targeting&41;
FName SourceSocketName
Remarks
If SourceComponent is valid, this is the name of the socket transform that will be used. If no Socket is provided, SourceComponent's transform will be used.