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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityTargetDataHandle
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include | #include "Abilities/GameplayAbilityTargetTypes.h" |
void Append
(
const FGameplayAbilityTargetDataHandle & OtherHandle
)
Remarks
Does a shallow copy of target data from one handle to another