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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityTargetData
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include | #include "Abilities/GameplayAbilityTargetTypes.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp |
virtual TArray < FActiveGameplayEffectHandle > ApplyGameplayEffectSpec
(
FGameplayEffectSpec & Spec,
FPredictionKey PredictionKey
)
Remarks
Applies a previously created gameplay effect spec to each target represented