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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
struct FGameplayAbilityInputBinds
Remarks
Structure that tells AbilitySystemComponent what to bind to an InputComponent (see BindAbilityActivationToInputComponent)
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | CancelTargetCommand | Defines command string that will be bound to Cancel Targeting | |
| int32 | CancelTargetInputID | If >=0, Cancel is bound to an entry in the enum | |
| FString | ConfirmTargetCommand | Defines command string that will be bound to Confirm Targeting | |
| int32 | ConfirmTargetInputID | If >=0, Confirm is bound to an entry in the enum | |
| FTopLevelAssetPath | EnumPathName | Returns enum to use for ability binds. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | |||
FGameplayAbilityInputBinds
(
FString InConfirmTargetCommand, |
Enum names are now represented by path names. Please use a version of FGameplayAbilityInputBinds constructor that accepts FTopLevelAssetPath. | ||
FGameplayAbilityInputBinds
(
FString InConfirmTargetCommand, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEnum * | GetBindEnum () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FGameplayAbilityInputBinds & | |||
| FGameplayAbilityInputBinds & | operator=
(
const FGameplayAbilityInputBinds& |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | EnumName | Enum names are now represented by path names. Please use EnumPathName. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
FGameplayAbilityInputBinds
(
FString InConfirmTargetCommand, |
Enum names are now represented by path names. Please use a version of FGameplayAbilityInputBinds constructor that accepts FTopLevelAssetPath. |