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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityInputBinds > API/Plugins/GameplayAbilities/Abilities/FGameplayAbilityInputBinds/__ctor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
FGameplayAbilityInputBinds
&40;
FString InConfirmTargetCommand,
FString InCancelTargetCommand,
FTopLevelAssetPath InEnumPathName,
int32 InConfirmTargetInputID,
int32 InCancelTargetInputID
&41;