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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
struct FAbilityReplicatedDataCache
Remarks
Struct defining the cached data for a specific gameplay ability. This data is generally synchronized client->server in a network game.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayTag | ApplicationTag | What tag to pass through when doing an application | |
| bool | bTargetCancelled | True if we've been positively cancelled our targeting, false if we don't know | |
| bool | bTargetConfirmed | True if we've been positively confirmed our targeting, false if we don't know | |
| FAbilityReplicatedData[EAbilityGenericReplicatedEvent::MAX] | GenericEvents | Generic events that contain no payload data | |
| FPredictionKey | PredictionKey | Prediction Key when this data was set | |
| FSimpleMulticastDelegate | TargetCancelledDelegate | Delegate to call whenever this is confirmed (without target data) | |
| FGameplayAbilityTargetDataHandle | TargetData | What elements this activation is targeting | |
| FAbilityTargetDataSetDelegate | TargetSetDelegate | Delegate to call whenever this is modified |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|