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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
namespace EGameplayAbilityNetSecurityPolicy
{
enum Type
{
UMETA =(DisplayName = "Client Or Server"),
UMETA =(DisplayName = "Client Or Server"),
UMETA =(DisplayName = "Client Or Server"),
UMETA =(DisplayName = "Client Or Server"),
}
}
Values
| Name | Description |
|---|---|
| UMETA | No security requirements. Client or server can trigger execution and termination of this ability freely. |
| UMETA | No security requirements. Client or server can trigger execution and termination of this ability freely. |
| UMETA | No security requirements. Client or server can trigger execution and termination of this ability freely. |
| UMETA | No security requirements. Client or server can trigger execution and termination of this ability freely. |
Remarks
What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?