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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
namespace EGameplayAbilityNetSecurityPolicy
{
enum Type
&123;
ClientOrServer,
ServerOnlyExecution,
ServerOnlyTermination,
ServerOnly,
&125;
}
Values
| Name | Description |
|---|---|
| ClientOrServer | No security requirements. Client or server can trigger execution and termination of this ability freely. |
| ServerOnlyExecution | A client requesting execution of this ability will be ignored by the server. Clients can still request that the server cancel or end this ability. |
| ServerOnlyTermination | A client requesting cancellation or ending of this ability will be ignored by the server. Clients can still request execution of the ability. |
| ServerOnly | Server controls both execution and termination of this ability. A client making any requests will be ignored. |
Remarks
What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?