Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
namespace EGameplayAbilityNetExecutionPolicy
{
enum Type
{
UMETA =(DisplayName = "Local Predicted"),
UMETA =(DisplayName = "Local Predicted"),
UMETA =(DisplayName = "Local Predicted"),
UMETA =(DisplayName = "Local Predicted"),
}
}
Values
| Name | Description |
|---|---|
| UMETA | Part of this ability runs predictively on the local client if there is one. |
| UMETA | Part of this ability runs predictively on the local client if there is one. |
| UMETA | Part of this ability runs predictively on the local client if there is one. |
| UMETA | Part of this ability runs predictively on the local client if there is one. |
Remarks
Where does an ability execute on the network. Does a client "ask and predict", "ask and wait", "don't ask (just do it)"